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Old Oct 29, 2006, 01:31 AM // 01:31   #261
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I don't know if it has to do with that update, but this is sure a bug.

I loged off in Remains of Sahlahja, and I'm unable to reconnect. I get (Code=005), and a lot of other people who loged off there, including my friend, are having the same issue.

Please FIX!!! >_<!!!
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Old Oct 29, 2006, 01:38 AM // 01:38   #262
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Glitch with leaving a town called Mihanu Township going into Holdings of Chokhin. Game doesn't load.
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Old Oct 29, 2006, 02:05 AM // 02:05   #263
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Quote:
Originally Posted by jonny5v
Glitch with leaving a town called Mihanu Township going into Holdings of Chokhin. Game doesn't load.
Was just about to inquire about that as I hadn't seen it.

This glitch just started as of the latest update (around 30minutes-1hour of this posting). I was in Holding's of Chokhin earlier and was going back to finish the primary quest Pledge of the Merchant Princes. Upon entering Holdings, the game grashes and returns me (and many others) back to the login screen. IT's currently impossible for people who've made it this far to progress.


Waiting for a fix, hoping it won't be too long.
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Old Oct 29, 2006, 02:10 AM // 02:10   #264
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I just found an odd bug while selling things in my inventory to the merchant.

I had a White Water Staff but:
Stats were
Halves skill recharge of spells (chance: 12%)
Energy +6
Cold Damage 7-11 (req 3 water magic)

now from my knowledge of Items that should be blue am I right? I wonder if there are any other items like this that maybe have gone unnoticed I know I almost merched it without even looking.

Other bugs I have are missing sounds/visuals once in a while with dervish skills, like heart of holy flame I sometimes do not see flames when the enchantment ends but I can tell they are taking damage from it (I think).

I am also still sometimes (usually during the first few quests) missing sounds/visuals for completed quests and level ups outside of towns I know I have stated this one many times but I still have yet to resolve it trying many things on my end. I have guild members who can see me finish the quest but I do not see myself finish. Then after maybe 1 or 2 finished quests in that explorable area it works perfectly normal.

Added: Also Dyes not stacking, new with new old with new and prices all seem to be different instead of the usual 1g

Last edited by Daemon Loki; Oct 29, 2006 at 02:13 AM // 02:13..
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Old Oct 29, 2006, 02:44 AM // 02:44   #265
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In Moddok's Crevice mission, after the boss cutscene the team leader is split from the group to face the bosses, and the group is stuck in an unescapable area.
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Old Oct 29, 2006, 02:55 AM // 02:55   #266
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Quote:
Originally Posted by The Omniscient
Sorry, I'll be more specific. When I make an attempt to create a pvp character, it doesn't allow me to. Each time I click *create new character*, it pops up with "Role playing character" or "Pvp Only character" ( which is normal), then when I click on create pvp only character, it goes to the pve section of character creation, which is to choose which campaign, Prophecies, Factions, or Nightfall, instead of going to the screen which shows the pre-made builds+custom option afterwards. So it pisses me off that I can't reroll to other professions because I can't get to the pvp selection screen.
Not a bug, that's how it is now so you can choose your characters appearance.
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Old Oct 29, 2006, 03:11 AM // 03:11   #267
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Lose the primary quest, apparently permanently, if you don't grab it from Margrid after talking to Shifty Lem when retrieving the map. I've reported it and waiting on a patch that will hopefully fix it. ><
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Old Oct 29, 2006, 06:01 AM // 06:01   #268
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Default pre release bonus weapon bug?

Before the realease of NF, I entered the code and on my assasin i got my scythe and spear. Now after I entered the acccess code for NF and try to make a new dervish... or any character I don't get either weapons. Isn't it suppose to be that for each new character you make you get these weapon and if you type /bonusitems you can get them as well? I typed /bonusitems (or /preorder) and nothing showed up. Anyone else expereincing the same problem or know why its happening?
thanks.

Last edited by prodigy ming; Oct 29, 2006 at 06:15 AM // 06:15..
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Old Oct 29, 2006, 06:14 AM // 06:14   #269
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Already posted this in the tech forum but I have been reading lots of posts in there and it seems a lot of people are having a same issue as I am so I am not sure if this is a major bug but it started right after the 10/26 update before my GW was running perfectly.

When Guild Wars starts up I notice some lag ever since the update, and when I go into a mission (still in Factions and NOT nightfall) it just freezes the game, and I have to restart the computer. I already tried un-installed GW and then disabling my anti virus software, installing it again and reboot the computer, and the same thing still happens and I know its not my network because I can play other on-line games without a problem. Only happens with GW after the update. When it freezes I wait for it to kick me out or give me some kind of error code but nothing happens, I am just frozen and I know I have a great computer to run this game, here is my spec list.

-Pentium 4 CPU 2.93GHz
-1.00GB of RAM
-Nividia Gforce 7900 GTOC 256MB GDDR3 (not over clocked) and
core running temperature is at 32 degrees.
-113 GB of free space left on my C: drive
-Microsoft Windows XP Home Edition version 2002
-Service Pack 2
-Direct X 9.0C
-broad band test (I am on cable) after five tests the average download rate is at 5.01 MB per sec and upload at 750k.

I lowered the graphics to the lowest possible settings on everything and I have the latest driver installed for my video card so I don't know what else I can do to get it to work. Last step would be to defrag my drive but I still don't think that will solve my problem as I do it periodically. Can anyone think of why this is happening? Could it still be on my end or on GW's end? I would really like to play this game again.
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Old Oct 29, 2006, 06:34 AM // 06:34   #270
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Quote:
Originally Posted by prodigy ming
Before the realease of NF, I entered the code and on my assasin i got my scythe and spear. Now after I entered the acccess code for NF and try to make a new dervish... or any character I don't get either weapons. Isn't it suppose to be that for each new character you make you get these weapon and if you type /bonusitems you can get them as well? I typed /bonusitems (or /preorder) and nothing showed up. Anyone else expereincing the same problem or know why its happening?
thanks.
I hit /preorder and got both the NF and Factions preorder items...
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Old Oct 29, 2006, 07:36 AM // 07:36   #271
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Quote:
Originally Posted by Drithlan
Stance- For X seconds, You move and attack 25% faster than normal. This stance ends if you are not under the effects of any enchantments.
Yeah, I remembered that when I logged back on to check. The way I read this as worded makes it sound like an Echo or Chant that perpetuates. I think they need to reword this to make it a bit clearer, perhaps: "While you are under the effects of an enchantment, for X seconds ...."

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Old Oct 29, 2006, 07:47 AM // 07:47   #272
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Odd,still i dont see a problem,you should be able to put those weapons on the bank and have youre paragon/dervish pull it out.I dont see a problem because: Do you need more then one Paragon and/or Dervish?
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Old Oct 29, 2006, 08:02 AM // 08:02   #273
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thanks for the response.
the ones for my assassins are automatically customized so i can't transfer it to my dervish.
I try both /preorder and /bonusitems and nothing showed up for the new characters. Newly made dervish and paragons are suppose to have these in their inventory already, but that was not the case.
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Old Oct 29, 2006, 08:29 AM // 08:29   #274
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There seems to be a bug with "War Preparations" for Tyrian/Canthan characters.

I did the quest with my Tyrian Warrior, but when it came time to choose which recruit to train I decided to wait and think about it for a bit before choosing.
I went off to do some other quests, and when I decided to choose the Ranger recruit I went back only to find that the NPC was gone and I'm SOL.
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Old Oct 29, 2006, 08:51 AM // 08:51   #275
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Quote:
Originally Posted by Martian
In Jokanur Diggings the third ghost refuses to give up his tablet, making it impossible to continue
I ran to that bug during WPE.
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Old Oct 29, 2006, 09:11 AM // 09:11   #276
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used /bonusitems on both a newly made dervich and my old elementalist,
and it works fine..
you have to be in a town though, it doesn't work when you'r outside.
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Old Oct 29, 2006, 09:18 AM // 09:18   #277
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Ah customized,well if the problem persists ask A-net..its their game.

By the way are the stats on those weps real good?I want to know since i dont have the bonus myself(wich is ok since i dont know if id like having an uber pwnage weapon from the moment i create a char)
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Old Oct 29, 2006, 09:25 AM // 09:25   #278
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Quote:
Originally Posted by Superdarth
Ah customized,well if the problem persists ask A-net..its their game.
By the way are the stats on those weps real good?I want to know since i dont have the bonus myself(wich is ok since i dont know if id like having an uber pwnage weapon from the moment i create a char)
they'r good, but no über
the spear: Fire Damage: 14-27 (Requires 9 Spear Mastery) +7 Armor vs. Physical Damage Energy +5
the scythe: Cold Damage: 9-41 (Requires 9 Scythe Mastery) +15 damage while enchanted Enchantments last 20% longer

as most dervish enchantments only trigger when they end (and not when they'r renewed) the scythe is a double edged sword...
but good enough to equip melonni
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Old Oct 29, 2006, 10:14 AM // 10:14   #279
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Quote:
Originally Posted by exiled mat
They have changed the +20 armor to +20 armor vs elemental damage
You missed my point entirely. If the +20 vs elemental is broken, who's to say that the +20 vs physical isn't broken also? I don't use my Sentinels set for FOW, so I'm not sure. But I can say with 100% certainty that the +20 vs elemental does not trigger with 13+ strength anymore.
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Old Oct 29, 2006, 10:24 AM // 10:24   #280
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Quote:
Originally Posted by Ranger Rog
The cut scene at the end of the mission to kill the monsters in the caves to make the sunspear base had no dialogue for me or any lip movement, I could hear fighting sounds in the background though.
I got the same glitch when I brought my monk over.
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